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Castlevania II: Belmont’s Revenge No-Death Playthrough (Game Boy Player Capture)
This is a capture of me playing through Castlevania II: Belmont’s Revenge for the Game Boy. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
This is a no-death run.
Although I was aware of this game when I was a kid (thanks to Nintendo Power), I never managed to play it until 2012 when I finally snagged a complete copy of this game off eBay for about $80. I got lucky with that price.
Anyway, this game is awesome. After the disappointment that was Castlevania: The Adventure, this game feels like Konami was saying, “We’re sorry for that prior game. Here’s something to make up for it.”
Belmont’s Revenge corrects almost everything wrong with the prior Game Boy Castlevania game by substantially increasing your movement speed, slowing down enemies, and adding subweapons (but only two of them). It also features some kick ass music as well. However, this game’s most notable feature is the Mega Man-style stage selection, which allows you to play the first four castles in any order.
Although this game is easier than the prior Game Boy Castlevania title, it’s a bit longer and still fairly challenging. Dracula in particular requires such a strict pattern memorization that it makes the prior game’s Dracula fight seem easy by comparison. I also managed to showcase several hidden items and areas. Enjoy the footage and the music especially.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
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