A Plague Tale Requiem Walkthrough Gameplay No Commentary Part 4

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a plague tale requiem Protectors Duty , Asobo Studio announced that it has completed its entire development in A Plague Tale Requiem, currently its one month before they unveiled the trailer release footage published in 18 october date in the playstation cloud store so get ready becouse we knew that this is so emotional for fans and this time they pay Attention to details to make the game place supernatural in the right way that you love to make the reviews of the game spread will .
The studio developer toldthat the video game A Plague Tale Requiem has been awarded the Gold Award, a term meaning development is completed and the final version sent to manufacturers to begin mass production before it is distributed to retail stores around the world.

Three years after the events of the first game, in the new story in medieval we'll see Amicia and hugo's devastated adventures south and discover new locations, and danger sweeps their paths once again as they learn of an island somehow connected to Hugo.

the designer developed the A Plague Tale: Requiem and make everything to make it the best game and put it in a next far great level and make the adventure heartrending and breathtaking and also they use

We also know that when A Plague Tale: Requiem releases on October 18th on PS5 and Xbox Series as well as PC, there will be mercenary gangs, ambushes and some pretty straightforward encounters with villagers, and the game will be available for free for Xbox Game Pass. subscribers at launch.
Asobo studio game gets a 10-minute gameplay review and comments on improved stealth and stealth technology compared to the first game, as Amecia and her brother Hugo in the new chapter return to fend off any threats and players can buy the official version enjoy the entertainment of escaping in the games and winning

About A Plague Tale: Requiem

If the original horror Plague Tale focus on de Rune's two children losing their innocence, Part Two shows violence perilous journey is about their struggle with the guilt of their actions.
This new acceptance that she believes is a necessary path for her is reflected in the new tools available to her. The massive crossbow can now be used to take down enemies, including hard-to-kill armored soldiers and forces. It takes a few seconds to finish (this is a 700-year-old weapon that's being operated by a teen after all) but it does have a huge impact when fired. To compensate for their strength, bow arrows appear to come in small quantities, with only a handful available distributed across entire classes. But these arrows can be combined with materials for greater effect, as can any type of ammo such as rocks and throwables.

Some of these chemical mixtures are familiar to those who have played Innocence, such as Ignifer and Extinguis which ignite and extinguish flames respectively, as well as some new ones.

There are more than 20 different combinations of materials and ammo to manipulate in Requiem, and it's even easier to manage thanks to the improved crafting menu and weapons.
Switching weapons has become very seamless, and the fact that we have an unlimited number of rocks to throw at any time is really cool. And Amecia isn't the only one to get new weapons and equipment, as her younger brother Hugo is now able to show off his abilities with the constant rat invasion of France.
Things go very strange for the boy at the end of Innocence as he discovers that he can control mice using his mind. But Hugo seems to be more in tune with his powers now, and he has some new tricks as well. Echo's ability is inspired by other action and stealth games like Hitman or Batman: Arkham series, which allows the player to spot enemies through walls from long distances.
Besides, Imperium's ability that allows Hugo to control mice has been revamped.

The player will no longer have to target where he wants to collect the third-person mice, but instead take his position within the herd and hunt down his prey by directly controlling a wave of rodents. This is a much more satisfying way of shooting a flock at enemies, with very brutal results as rats overpower and eat enemies so quickly that the echoes of their cries are long lasting.

It is not surprising for anyone to hear that there are a lot of mice in this game. Despite the events that happened at the end of the first game, that does not mean that they are all friends with you now too. If you get away from the light, it will turn into dinner, so carefully making your way through puzzle sections is still a big part of the game.

When mice appear on screen, they look absolutely gorgeous, whether they are exploding from underground or rushing through the valley like a deadly black tsunami. Innocence's technical limitations didn't allow more than 5,000 rats to be displayed on screen at any one time, but Requiem has removed those limitations, with technology now allowing more than 300,000 rats to appear around you at any given time.

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