COMIC TIMELAPSE __ Molotov(s) in '33 -- College Thesis | Page 13

1 year ago
12

Link to full chapter:
https://molotovsin33.thecomicseries.com/comics/1#content-start
Total time: 03 hrs 46 min 31 sec

This page is the best and worst for the nature of pre-production and production. There were originally two pages each with two panels of the cabin interior getting destroyed and the final panel is shown on the 14th page, which I know as page 15. There is no official 13th page because
it was taken out in favor of one and half pages of destruction based on critique that two and a half pages was too excessive.

I then got critique from another professor that this page should then be a splash page to pause the pacing a bit, which now leads to only one panel of actual destruction which I find funny. This page was also one of the last ones worked on in the first and second week of April 2022, so it was more efficient after having the finalized turn around sheets and color schemes established.

This was also one of three pages with only five recording sessions, the other two being the 14th and 18th page, with the average recording session at ten. At no point during the remaining four months of development had I ever considered bringing back the cut page of interior destruction. In fact, that only came to mind back in August.

I spent about five hours for the first pass of that page and the original panels to this one that never got recorded, nor all other pages' first pass hence the beginning of every speedpaint there's already something drawn with little accuracy to character models because the character turn-around sheets kept getting revised during the process. Every page from now on is also a number off which is really weird for me, but otherwise normal to literally everybody else. I was hoping to have a chapter a month and just keep making chapters until graduation to really freak out professors on how far I can push the standard of being an over-achiever. I still became the over-achiever in my major. It was very anticlimactic.

Everything was drawn in Adobe Photoshop, edited in Adobe Premiere and 3D models made in Autocad Maya.

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