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weaknesses of the offensive and defensive sides
2 years ago
14.7K
to play with each other with simple communication. ZERO HOUR's tactics are more complex and require more frequent communication, which is not a good experience for the players in the road game. So ZERO HOUR is still half-finished, but even if the game details are perfected, it is difficult to become a tactical game beyond R6, because its direction is wrong, ZERO HOUR wants to become the most realistic CQB game, while R6 just wants to become a fun game, perhaps this is the biggest difference between the two.
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