Game Analysis - Tales of Aetherial [Part 1]
Hello there folkies, back again with another game analysis video regarding one RPG Maker project named Tales of Aetheria. Am happy to say there were a few points I made that could help make the game better, since this one again seems to be using the same ideas that have plagued RPG game making for so long. These would be (as of me): simple maps (though this is not something bad), everything is way too static (lack of dynamicity, like busts or images of things changing - check my videos on my game to get a hold of what I mean), and few others.Points on the game: good immersive music, a bit louder than it should in some cases, Move1 sound is not fit for a male character :) (though I guess it's a placeholder for now).
Only played a small part of the game, until one gets able to enter the city.
Didn't know there is a Luna Engine plugin for MZ already o.OThrough the project people have access to the plugins, and I don't know if each and every one of those is free though. Am not using MZ so I doubt they'd help me, plus I already bought what my projects require for now.Keep up RPG Makin', stay well, enjoy life and stay awesome! Hugs! Also Merry Christmas!
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Game Testing, Video Interpretation
1 year agoGame Analysis - Tales of Aetherial [Part 2]
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