ZERO HOUR has more details compared to R6, for example, every map has an electric switch
1 year ago
15K
This detail determines that the lighting is a very important factor in the game of ZERO HOUR. Because the light can be changed, this brings a series of game content, such as the defensive side can use the night vision camera, the offensive side will use the tactical flashlight, and perhaps in the future to join the night vision device and other equipment.
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bergmans
1 year agoHOUR has more details compared to R6, such as electric switches on every map
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qoaai
1 year agoZERO HOUR feels to me like
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manmatthus
1 year agoWith "three-dimensional maps" like ZERO HOUR and R6
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ttlwsi
1 year agoZero Hour is a tactical
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jovanibjork
1 year agocommunication. ZERO HOUR, on the other hand
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29:24
under the sunshine
1 year agogeneral zero hour
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10:58
Constant Warfare
1 year agoExterminating Rats | Zero Hour Co Op Gameplay
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tpoolewq
1 year agoThe game has a 5v5 team versus team mode
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3:46
Crycalo
1 year agoI did a 1 vs 2 in under 4 minutes! - Zero Hour
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26:00
Deep Dive Gaming
2 years agoDiving into Sim Settlements 2 Chs 1 & 2 03 Plotting the Future
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