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-Review- Adan, Thief of Fire - No Summons, No Damage, No Magic Tricks, No HUD & No Roll
Adan, Thief of Fire reminded me of a PvP build from Dark Souls and that's not a praise. I tried my best to make something out of this fight but unfortunately it's a design that doesn't feel finished to me and I'm not even sure why it was picked for this location instead of a Black Phantom somewhere especially when the boss has an attack that can combust which would look awesome in the open world environment like in a forest. This boss can also be easily missed because it's location is mostly pointless so discovering it on your own isn't a satisfying reward.
My strategy was to punish during the Flame of the Fell God initiation, after the Wild Strikes finisher and any basic attacks that looked heavy. That's pretty much it. There really isn't anything special to point out and I think it's mainly because of the specific arena it's in like I mentioned earlier. Imagine fighting this guy on uneven ground on a mountain, now that would be interesting and new in my opinion.
In my conclusion this wasn't an entertaining boss and it very well could have been in the right set up but this is the type of aspect we see overlooked in a game so incredibly massive so it's to some degree understandable. I just hope they work harder in future projects so that potentially great concepts do not get lost in a mediocre void.
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