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Escape From Tarkov - Steam Audio CANCELED (why it will be okay)
ScavTalk Podcast Episode: https://www.youtube.com/watch?v=Yhwu9WVtzd0
UPDATE: Thanks to@g0at for letting me know about this Smarter Every Day episode, talking about how sensitive our ears are to accurately interpret the direction that sound traveled into our heads. This is very similar to what we talked about in Discord when I did that mockup of sound bouncing off of our lobes and ear canals, etc but it's neat to hear Destin give us actual terms for it (spectral vs temporal cues) Thanks again g0at!
SED no 173: https://www.youtube.com/watch?v=Oai7HUqncAA
=== Reference links ===
Lamp Eight's Steam Audio Showcase
https://youtu.be/e4L8Kc1oma8
Photogrammetry examples
https://all3dp.com/1/best-photogrammetry-software/
Hunt 1
https://www.huntshowdown.com/game
Hunt 2
https://www.huntshowdown.com/news/binaural-audio-in-hunt-showdown
AudioKinetic Wwise
https://www.audiokinetic.com/solutions/powered-by-wwise/
Steam Audio
https://valvesoftware.github.io/steam-audio/
Crytek Nuendo
https://youtu.be/G4Hu7n02Hgc?t=240
Project Acoustics
https://youtu.be/3uocCX0AMIg?t=1938
@Filip Conic Wwise Reflect
https://youtu.be/0515GWw_YaI?t=74
@Issac Thomas Spatial Audio
https://youtu.be/8lWxxFKZTiQ?t=339
Virtual Barber Shop
https://www.youtube.com/watch?v=IUDTlvagjJA
Steam Audio HRTF Demo
https://youtu.be/c6SDKfHCDm8
19Bozzy92's Channel
https://www.youtube.com/c/19Bozzy92
Veritas's Opus
https://youtu.be/-JNd2GASuPQ
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Timestamps
Intro: 0:00
ScavTalk Podcast: 0:43
Reddit post about Steam Audio: 1:52
Too good to be true: 3:40
What is HRTF?: 4:41
Example - Barbershop: 7:15
Example - Floating speaker: 7:55
Example - BOZZY!: 8:18
Reproducing vs Interacting: 9:40
HUNT does NOT use Steam Audio: 13:22
To my knowledge, Steam Audio is not widely used: 17:11
Drawbacks to Steam Audio: 17:34
Another takeaway from Veritas's Test: 18:34
~50/50 is still no bueno: 20:00
Brains win: 21:20
"Training" perception: 22:00
Optical illusions: 25:40
Seeing "through" the trick: 28:01
Project Acoustics: 31:30
Why Baking?: 36:32
What is calculated with sound propagation?: 40:23
Voxels: 42:11
Wwise Reflect: 43:30
Why BSG moving away from Steam Audio? 44:39
Wwise Reflect - Example 1: 47:32
Wwise Reflect - Example 2: 49:18
Why Baking? To reduce overhead: 50:30
Is dumb sound good enough?: 55:45
Most games design maps to minimize vertical audio distortions: 58:42
Outro - BSG seems to be listening: 1:03:09
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