Final Fantasy VII - New Threat 2.0 Type B #06 - Chocobos, Turks and a Condor Atop a Fort

1 year ago
9

One very great chance is seeing your party members around town when you enter and seeing the new dialogue. A very good feature, and will gladly explore any new town to find them. That aside, time to continue on with the game, and spend some money at the Chocobo Ranch and get us some transportation. The Midgar Zolem won’t make it easy, but he can’t keep up once we catch our Chocobo and zoom by before he notices.

We’re on the right track though when we come across what could only be Sephiroth’s handiwork in front of the Mythil Mines. It seems we’re not the only ones tracking him though, the Turks make an appearance, and we find our first 1/35 soldier which starts the collection hunt. Outside we come across Fort Condor where the Shinra have begun targeting. Thankfully we have enough to give them some aid both financially and to fight off an invasion.

At the foot of Junon is where we call it a night, preparing to explore another massive Shinra post in the next video.

Like, Share and Subscribe, and I’ll have the next part up soon. Thanks for Watching!

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As I said in the first video I would list the mods I used.

The mods that I use in this play through are:

First is the 7th Heaven Mod Manager, makes it so much easier to get everything and order them correctly. Can get it from https://7thheaven.rocks/ as well as a simple guide to set it all up.

[Tsunamods]
Cosmo Memory
Finishing Touch
SYW V6 FMV
Modern Spell Names
Avalance Arisen Battle Textures
SYW V5 Battle Textures
SYW V5 Field Textures
Phoenix Tail Avatars
Enhanced Stock UI
+ Echo-S
Arranged Soundtrack
SYW V5 Minigames Textures
SYW V5 Spell Textures
SYW V5 Menu and Fonts
SYW V5 Worldmap Textures

NinoStyle Battle Models
Operaomnia
NinoStyle Chibi Field Models
New Threat 2.0
Chibi FMV Replacement
NinoStyle Bike Minigame Models
Gameplay Tweaks – Qhimm Catalog
NinoStyle – minigames
NinoStyle – Vehicles

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