With "three-dimensional maps" like ZERO HOUR
Loading comments...
-
0:21
manmatthus
1 year agoWith "three-dimensional maps" like ZERO HOUR and R6
6 -
0:21
jovanibjork
1 year agocommunication. ZERO HOUR, on the other hand
12 -
0:26
bergmans
1 year agoHOUR has more details compared to R6, such as electric switches on every map
12.9K -
0:24
charmainebehka
1 year agoAnd with these highly realistic elements comes more complex gameplay
3 -
0:35
qoaai
1 year agoZERO HOUR feels to me like
17.8K -
0:09
wejjkn
1 year agoIf it's an FPS with large maps and large battlefields with many players
33.9K -
6:48
Therealrickflair
4 months agoExploring how big call of duty maps used to be
4 -
0:23
ttbruaze
1 year agoIf it's an FPS with large maps and large battlefields with many players
11 -
0:34
farrahpranav
1 year agoIf it's an FPS with large maps and large battlefields with many players
3.03K -
0:56
zastels
2 years ago48 Hours of Source Mapping
33