Two Point Campus #17 - Spiffinmoore #4 – High Risk, High Reward as We Overcome Weather to Reach for the Star(s)

1 year ago
8

I had a bit of a recording issue for the first bit of Spiffinmoore, working on fixing it, but while that is in the works, Year Four is ready to begin. Nefira Mulch is our Dark Wizard nemesis in this area, harassing our Campus with weather anomalies and evil invaders focused on cursing our aspiring students with Pumpkin Head and other spells. Even our skilled Janitor Security is having trouble catching and exiling those crafty minions, but we shall persist!

The Nature Club is a great choice for this level in my opinion to deal with the negative effects of the spells and keep our Spiffinmoore Campus looking clean and attractive to our Wizard population.

Spiffinmoore does help make training the staff easier, both our Dark Arts and Wizardry students increasing the speed of our Training machines greatly allowing us to provide a very effective staff which benefits the students who are pulling off B+ to A grades.

On top of that, even though the profit for our Campus starts off very low, by the Fourth Year thanks to some good design, we’re seeing a very good income every month. Pastors are introduced in this level but we also need to make sure we have medics to cover all our bases and keep everyone healthy and able to combat the upcoming challenges.

Year Four nabs us our Second Star, and we are on our way to the Third in no time, just a few requirements short, but no question that Year Five is going to be the close.

Thanks for watching. If you enjoy these videos, click that like button. It’s not gonna click itself as they say.

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