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With "three-dimensional maps" like ZERO HOUR and R6
2 years ago
2
the tactical complexity is much higher.
Especially when ZERO HOUR adds more detail to the game, the time spent in the game is inevitably lengthened considerably and taken up by a lot of tactical time. And while tactics are the appeal of FPS games, when they take up too much of the game, they inevitably lead to an imbalance in gameplay.
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