adds more details to the

1 year ago
7.81K

game, the game time is bound to be significantly longer and will be taken up by a lot of tactical time. And for FPS games, tactics are the charm of the game though

ZERO HOUR" feels to me like a new entry in the "Swat" series, knowing that "Swat" is considered the originator of the tactical FPS, and in the 90s it achieved the combination of FPS, tactics and realism. However, the authenticity of "Swat" is reflected in the many non-lethal weapons, "bloodless" is the main gameplay of "Swat", while "ZERO HOUR" is the replacement of this pa

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