WE EATING TONIGHT! Mist Survival!
ABOUT THIS GAME
Players will be immune from the virus outbreak and must survive the situation by hoarding food, finding shelter and protecting yourself from wildlife, bandits, and infected. Players can also help other survivors and get the survivors to join your camp.
Players will experience dense mist that can happen at any time. The dense mist environment is accompanied by certain events, such as the infected people come around to find preys.
People who are infected and mutated will be able to come out outdoors at night or when there is no sunshine that means they can also hunt players while the fog is covered.
CURRENT FEATURE
Single player PvE Sandbox
Dynamic fog weather and Day-Night cycle
Time Mechanics (passing time, sleeping, time is accelerated when doing something that takes time)
Crafting
Base Building
Generator and electrical appliance mechanics
Camp control
NPC Management
Ai (Bandit, Infected, Animalsm Allies Survivor)
Animal Husbandry
Character Survival Status Mechanics (Sickness, wound)
Wound Status Mechanics
Equipment and clothing system
Camp and house defense
World explore (forest, village, military camp, small town, hidden area)
Stealth and takedown mechanics
Driving
Small trap mechanics
DEVELOPMENT ROADMAP
Manage performance and optimize the game for the better in the EA Version
Fixing bugs in the game will still be tested in many parts, of course, there must have many bugs followed. However, i will do my best.
Add more animals such as deer and wolf
Manage and adjust Survivor NPC to be more complex.
Main story and storytelling
The main storyline of the Mist and the arrival of the threat (Aliens)
Improved User Interface
NPC Management
Dynamic weather and season system (rain and snow)
More infected (Seeker, Berserker, and more)
Improved Ai Behavior (bandit, survivor)
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