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Nier: Automata Route A Playthrough | Part 6 (No Commentary)
My Complete Playthrough of Nier: Automata Route A on PlayStation 4!
Nier: Automata is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. It is a sequel to the 2010 video game Nier, itself a spin-off and sequel of the Drakengard series. The game originally released for PlayStation 4 and Windows via Steam, with an Xbox One port being published the following year with the subtitle Become As Gods Edition. A Nintendo Switch port will be released in 2022, subtitled The End of YoRHa Edition.
Set during a proxy war between alien-created machines and human-crafted androids, the story follows the trials of combat android 2B, scanner android 9S, and rogue prototype A2. The story requires multiple playthroughs, each unlocking additional story elements. Gameplay combines role-playing elements with action-based hack and slash combat, and features switch between video game genres similar to that of Nier with elements ranging from shoot 'em up to text adventure.
Nier: Automata is an action role-playing game (ARPG) in which players take the role of combat androids from the YoRHa units across an open world. In addition to standard navigation on foot, using a special item allows the player to summon a wild animal to ride, and in some scenarios pilot a flying mech to fight enemies. As with Nier (2010), during navigation in some environments, the camera shifts from its standard third-person perspective to an overhead or side-scrolling view. Some areas also include platforming elements, requiring the player to navigate by jumping between platforms or over obstacles. The player can complete side quests for non-playable characters (NPCs) found throughout the world. Shops available in hub locations allow the player to purchase items, including consumables that recover health. Automata features 26 different endings; five main endings lettered A to E, and 21 additional endings lettered F through Z. These additional endings act as game over events triggered by performing certain actions, not progressing the narrative, or losing certain battles.
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