BioShock 2 Playthrough | Part 3 (No Commentary)
My Complete Playthrough of Bioshock 2 (and all DLC) on PlayStation 4!
BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. The sequel to the 2007 game BioShock, it was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30, 2012. Set in the underwater dystopian city of Rapture, the game takes place in 1968, eight years after the events of BioShock. Assuming control of an armored character known as Subject Delta, players must fight Splicers—the psychotic human population of the city—who have weapons and an array of genetic modifications. The game also includes a story-driven multiplayer mode that takes place during Rapture's civil war, before the events of the first game.
BioShock 2 takes place in the fictional city of Rapture, an underwater metropolis hidden from the world. Rapture was founded in the 1940s by billionaire Andrew Ryan to establish a city free from religious influences and government regulation. The city's citizens soon began "splicing"—genetically modifying themselves using ADAM, a substance derived from sea slugs. ADAM is used to create "plasmids" that enable superpowers, such the ability to create lightning or control fire. Class conflict and civil war were exacerbated by the harmful side effects of ADAM abuse. Modified and conditioned children, called "Little Sisters", collect the now-scarce ADAM from corpses and recycle it, under protection by "Big Daddies". Rapture descends into civil war and becomes a crumbling dystopia populated by Splicers, the spliced remains of the citizenry. After Ryan is killed by his son Jack (the player character in BioShock 1), the dissident collectivist Sofia Lamb and her followers, known as "the Rapture Family", assume control of the city.
BioShock 2 is a first-person shooter. The player assumes the character of Subject Delta eight years after the events of the first BioShock game. As in BioShock, the player explores Rapture and fights off Splicers using weapons, environmental hazards, and plasmids. Plasmids, which grant superhuman abilities like telekinesis, must be recharged with "EVE" before further use. The player can also equip "tonics"—passive bonuses such as increased speed to reduced EVE usage. Several weapons in Bioshock 2 were seen carried by Big Daddies in the first game, including a powerful drill and a rivet gun. Unlike in Bioshock, the player can use each weapon in a close-range melee attack, and may simultaneously equip a weapon and a plasmid. If the player is killed, they are revived via "vita-chambers."
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