The Legend of Zelda: Oracle of Seasons Playthrough (Game Boy Player Capture) - Part 1
This is part 1 of my capture of me playing through The Legend of Zelda: Oracle of Seasons for the Game Boy Color. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to use progressive scan mode and your model of GameCube must feature component output as well).
I picked up The Legend of Zelda: Oracle of Ages around its release date in 2001 and completed the game shortly thereafter. However, even though the game was meant to connect to Oracle of Seasons, similar to Pokemon's connectivity, I did not pick up Oracle of Seasons until several years later, around 2009 or so. I was lucky enough to pick up a sealed copy on eBay before retro game prices started shooting through the roof.
Whereas Oracle of Ages is more puzzle oriented, Oracle of Seasons is more action focused and derives more of its gameplay from the original Zelda game on the NES. I actually prefer Oracle of Seasons to Oracle of Ages for this reason, but I think both games are good.
The Oracle games were released approximately 8 years after Link's Awakening and were essentially a send off for the Game Boy Color hardware, but they basically used the same graphics and sounds from Link's Awakening. Although each Oracle game is completely different content wise, you can connect the games in order to obtain the true ending and face Ganon, as well as obtain special items and content. I've only done this once before.
To connect the games, you can either enter a specific password upon creating a new save file or use a link cable. Upon completing either game, you will receive a password which you can then use to start a new file in the other game. It doesn't matter which order you the complete the games, but for this playthrough I'll be starting with Oracle of Seasons and then entering a password in Oracle of Ages for the true ending.
Since the Oracle games were released only about a month before the Game Boy Advance, Nintendo/Capcom included special GBA functionality in the games, which was namely a special shop dubbed the "Advance Shop." The Game Boy Player is technically Game Boy Advance hardware, so I'll have access to the Advance Shop here.
I always collect all of the heart containers in my Zelda playthroughs, so as usual, I'll be keeping track of the Heart Pieces I collect in each video.
In this video I started a new save file, obtained the wooden sword and completed the first dungeon, Gnarled Root Dungeon.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller by way of the Game Boy Advance/GameCube Link Cable.
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