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High intensity tactics
2 years ago
21
CQB games simulate realistic indoor close quarters combat, so the game maps are relatively not particularly large and are more three-dimensional rather than flat. For example, the maps in the R6 games are dominated by buildings, and the complexity of the terrain highlights the importance of tactics, so both ZERO HOUR and R6 are tactics-based FPS games. In FPS games, tactical time and combat time make up the entire gameplay experience of the player. So long tactical times inevitably lead t
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