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Mechwarrior 5: Look Ma! No Hands! - 5 - Wolverine II
MechWarrior 5 - Mercenaries with DLC 3 and Yet Another Mechlab
This is a heavily modded save in which I will attempt to work my way through both story line campaigns. I've got a couple of house rules for this playthrough. The first is that we will take all of the cash on contract negotiations before we are allowed to ask for more salvage. The second is that we will attempt to only use mechs without hands! Initially we start with two mechs that have some of those oh, so unfortunate appendages. We will work to get rid of those in a reasonably responsible manner and then we will stick to those most pure of all giant stompy robots, those without hands! I'm not going to sacrifice the save to get to chicken-walkers and gun-hand mechs but we'll make every attempt to get there and stay there. This is my response to the melee DLC. :)
MODLIST (listed in the load order i am using, from last to first.)
Mod Options - Bobbert
CamoDropshipUCP - ReeseK40
XenoPax Optimize 2.6e - xenoargh
TTRulez_AIMod2 - Oraeon1224
TTRulez_LanceMateOrderz - Oraeon1224
Coyotesmission - coyotekins
NoArtilleryCameraShaking for DLC3 - Lifeforce
Larger_Markets_3 - Merc
PilotOverhaul - Wpnx330
SMMO-V3-06 - Logos - JGood121
vonBiomes - vonSeiten
Cockpit Glass - Nek
ExpLogos_Mercs - G3n Zer0
Better Lighting Leopard Bridge - SankaraSamsara
Better Lighting - Minimal Fog version - SankaraSamsara
Mech Delivery - Bobbert
Purchase Salvage - Bobbert
Quad Mechs - Zombeh
StackedCrates - Puff
minimap topography - K'Braid
Lore Map - MercTech/PirateTech/vonSeiten
YetiJSAnimRem - Yeti
Lore-Based Mech Variants - YAML Edition - Mace24de
Yet Another Weapon - cszolee79
Yet Another Mechlab - cszolee79 and trueg
Mech_Bundle - CAB Team
Community Asset Bundle - MagnumGB
MW5 Compatibility Pack - MagnumGB
#mechwarrior, #battletech, #yaml
0:00 Intro
0:29 Phoenix Hawk Kobold
1:33 Where is the LosTech Wolverine II?
2:29 Please Sub
3:50 Finding the Wolverine II
7:23 Mission: Hunting Bounties
18:33 Mission: Picking up the Scaps
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