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![Doom 2 Summer of Slaughter [v2.3] Level 8 UV [TAS] with 103% in 56:07](https://1a-1791.com/video/s8/1/u/F/0/C/uF0Cf.qR4e-small-Doom-2-Summer-of-Slaughter-.jpg)
Doom 2 Summer of Slaughter [v2.3] Level 8 UV [TAS] with 103% in 56:07
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Kills (7,220/6,666) and 100% on items and secrets. Record for low health = 12. This level, designed by El Inferno, is "Godhood Cathedral". This one reminds me of level 8 from Death in Excess. Slow motion was used during the recording of this demo. I don't think you would need to TAS this map if you were playing this with GZDoom because you would not have to worry about infinite heights, unlike Boom (unless you are playing it with GZDoom using Boom-strict compatibility of course. Another thing too is that GZDoom does not support slow motion). It makes me wonder if I should play this map with GZDoom instead of Boom but I do not know for certain because when shooting across a field with vertical aiming, the mouse would end up bouncing all over the place, causing you to miss several shots and waste away your ammo (not only that but you might run into issues with frame rates with thousands of mobile actors and projectiles). I'm used to playing slaughter maps with Boom unless there is a need to play it with GZDoom (for example, Boom compatibility issues or that the map is impossible to beat with Boom even when Boom-compatible). It does, however, depend on the conditions. If it is a map where you can just perform rocket jumps and watch enemies infight then I may play it with GZDoom (for example, level 30 from Slaughterfest 2012).
Summer of Slaughter forum: https://www.doomworld.com/forum/topic/122972-puss-x-the-summer-of-slaughter-beta-v23-release-out-now/
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