Damage Specific Part on Vehicle | IED | ARMA 3 EDEN

1 year ago

It took my about 4 hours to figure this simple thing out. Honestly, its not that hard but I could not find anywhere explaining this simple idea. This trigger and script will not work for everything but I think it has its uses, especially for training your team for IED recovery and response.

TRIGGER CONDITION:
this && {_x in vehicles} count thisList *greater than sign* 0

TRIGGER ON ACTIVATION:
boom = (thisList #0);
boom setHitPointDamage["hitrfwheel",1];

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