How to Play Warhammer Fantasy : The Movement Phase

1 year ago
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In this episode we go over the (arguably) most important phase in Warhammer Fantasy, the Movement Phase.

Chapters

0:00:00 – 0:00:43 – Introduction
0:00:44- 0:02:19 – Basic movement concepts
0:02:20 – 0:07:10 – Changing direction
0:07:11 – 0:08:11 – Single Models

Charging

0:08:12 – 0:10:01 –Who can charge?
0:10:02 – 0:16:41 – Charges and Charge Reactions
0:16:42 – 0:18:00 – Wheeling on the Charge
0:18:01 – 0:19:08 – Closing the Door
0:19:09 – 0:21:34 – Obstructing units and charges
0:21:35 – 0:22:56 – Charging with more than one unit
0:22:57 – 0:24:43 – Redirecting the Charge
0:24:44 – 0:26:17 – Charges and unit facing
0:26:18 – 0:27:26 – Not Enough Room
0:27:27 – 0:28:21 – Charging fleeing units
0:28:22 – 0:33:32 – Some charging examples
0:33:33 – 0:36:38 – Fleeing example
0:36:39 -0:37:09 – Summary of the Charge Sub Phase

Compulsory Movement

0:37:10 – 0:37:42 – Compulsory Movement Sub Phase
0:37:43 – 0:39:55 – Rally Tests
0:39:56- 0:42:25 – Fleeing through Units and Impassable Terrain
0:42:26 – 0:42:50 – Summary of Compulsory Moves

Remaining Moves

0:42:51-0:44:19 – Flyers
0:44:20 – 0:46:01 – Marching
0:46:02 – 0:47:32 – Fast Cavalry
0:47:33 – 0:48:10 – March Blocking and flying marches
0:48:11 – 0:48:47 – Movement Phase Summary

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