Sir Gideon Ofnir, The All Knowing - Review -
Sir Gideon Ofnir, The All-Knowing is one of many magic based boss designs that's almost spectacular however it's all compromised by one attack. A lot of players will not think twice about this fight because of the low amount of health involved and that's understandable because this fight doesn't want you to understand how it works. I don't know why some bosses are designed this way, I suppose it adds a level of difficulty however aggression only works when there is stamina involved which doesn't seem to exist for bosses in Elden Ring. After properly evading a fast combination of attacks the player should feel rewarded however this design philosophy seems to take back seat for a good chunk of battles.
My strategy was to very simply take advantage of the staggering. I wanted to apply more challenge to my personal satisfaction but this one attack called the Triple Ring of Light compromised everything due to it's range, hit boxes and behavior. I couldn't find the i-frames for jumping, using the arena didn't work since it moved along the steps, using the pillars worked but it messed up the camera a lot so I couldn't focus on the next move properly, rolling was too problematic and spacing it seemed to work the best however you could easily get struck by a projectile. So my strategy turned into basically making sure this attack never happened. I know avoiding it can be done because I was able to half of the time but it was mostly RNG like how I explained earlier.
It's a shame that these magic based bosses just aren't quite there in design quality. The only one that seems to work extremely well is Lorreta which is entirely optional unfortunately.
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