C&C Generals Condition Zero (Mod) Superweapons Showcase

1 year ago
142

Disclaimer: This video is meant to showcase some of the mods video game superweapons. Like the "T" faction from CS:GO, the C&C Generals GLA factions showcased are for entertainment purposes, it isn't meant to promote "disturbing" real-world groups. The following is recommended for those 13+ due to the presence of blood, LIGHT FLASHES happen with some superweapons so a epilepsy warning is in effect as well. Yes the video recorder software shows up on the top right of the video, I didn't know how to disable it at the time when I recorded the bulk of the video, will remember to disable it next time.

For ease of recording, and because my Skirmish ally (in single player) has sometimes won the game during the recording process ending the game, we will occasionally use dummy game sessions with no enemy for the sole purpose of testing and showcasing the superweapon buildings (including it's preparation sequence). Due to the randomized nature of the attacks that appears to be dependent on the factions within a particular game, the System Hack Ability of the PLA Secret Tech faction won't be shown nor will the various gunship attacks. To qualify as one It must be VERY destructive either doing a lot of damage and/or otherwise disrupting the enemy as it does damage, or be a buildable weapon structure meant to be used/launched at the enemy base.

There are also new/edited Superweapons you can build as well as new destructive support powers. The USA Hi-Tech faction has a pretty destructive ICBM that (for some reason, probably oversight from the mod creators) doesn't leave behind pesky radiation. The Red Army has the Firestorm Missile. Multiple buildable cannon superweapons exist including the PLA Heavy Assault factions "Hellstorm Cannon" (which when fully upgraded can take out even a command center), the USA Experimental factions "Aegis Railcannon" whose seemingly incomplete building model can clip through buildings, The GLA Scorpion Cell Kondensator Artillery, and finally the PLA Secret Tech Tesla Shockwave Cannon (which can disable buildings), and there are a lot of missile oriented ones in this video.

The mod can be found on ModDB, look it up

If you like video game mod gameplay, check out my YouTube Channel and Facebook page.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip

The list of Condition Zero faction Superweapons in alphabetical particular order of the attack name, where the superweapons are showcased and timestamped.

0:00: Experimental Aegis Railcannon
0:49: PLA Heavy Assault Artillery Barrage (level 3)
0:59: PLA Secret Tech Artillery Barrage (level 2)
1:13: (EPILEPSY WARNING) Venom Cell Baikonur Missile
1:44: Heavy Assault Carpet Bomb (level 2)
2:00: USA Carpet Bomb
2:12: PLA Red Army Firestorm Missile (Default than Upgraded)
3:18: Heavy Assault Hell Storm Cannon (Default and Upgraded)
4:38: USA Hi-Tech ICBM
5:08: (EPILEPSY WARNING) Homeland Defense Ion Cannon
5:36: Scorpion Cell Kondensator Artillery
6:24: USA MOAB
6:39: Nuclear Tactics Nuclear Missile.
7:07: Nuclear Tactics Nuke Bomber.
7:27: Scorpion Cell Rocket Barrage (level 3)
7:46: Hydra Cell SCUD Storm.
8:12: Cobra Cell Shockwave Ballistic Missile
8:47: Solar Weaponry Solar-Ray Uplink
9:21: Nuclear Tactics Submarine Missile Strike
9:34: Scorpion Cell Terrorstrike (level 2)
9:45: Secret Tech Tesla Shockwave Cannon
10:20: Solar Weaponry Wyvern Strike
10:31: Solar Weaponry X47B Drone Strike

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