r3tard play rando rpg maker games 29(The Lost2)
-shouldnt need to target if its all allies
-have trouble to see sometimes who is actually playing their turn
-book immune to fire but still have a burning dot
-game crash on the event after book even with second pc where everything else was fine
-second pc specs
AMD Ryzen 7 2700X Eight-Core Processor 3.70 GHz
32GB ram
have to check card its an amd
-cant skip event due to crystal so have to restart
-jomal have nothing to spend his tp
-need to have sword skills if l can use swords otherwise l have no choice but to keep fists
-horrible lag throughout the game on second pc dropping between 30 fps and 10 fps
-reflect at 1:12:50? must be the only reason the animation ran twice and the actor died
-some enemies have too much life and even heal throughout the fight making it just longer than it should be
-cc states are way too powerful and last too long, for example if the state curer is ccd and you have no other way to cure it can pretty much be a rng game over
-same comment as last time, l dont see the point of the lesser enemies if all you do is kill them in 1 shot
-some text is skipping right away on some events
-crash after save on the events years later
-escape doesnt work, just redoing the fight again because theres no event to avoid the touc hafterwards
-no point of using taunt if the defensive stance just protect any ally below 20% life
-im not sure what you want me to do at the end, l just go fight after fight after moving 2 tiles at 10 fps that arent escapable and just ran out of items to heal, l know l can beat it eventually but its just a hassle to restart everything and just be lucky with not getting chieftains
=there a lot of bad things with the combat system but its usually just very confusing and fixable with the right hud
*focus doesnt tell at all what it does exactly
*stances are with states which can be hard to see especially if the target have multiple states on him
*enraged to counterattack have no explanation as to how it works it just sometimes work sometimes it doesnt which is a major game changer if its a free attack
*enraged seems to work on the guarded unit even though its not the unit that took the damage
*enraged makes you counterattack on a weak unit making the attacker attack again on that attack doing double damage while you did nothing
*enemies have support role on them in the front row then you have enemies on the back with the front stance, l know its because its multiple groups but it doesnt make any sense on a player view
*hard to tell when you have the time to do an action before the enemy does
*sometimes you cant use focus on the battle command, never understood why
*impossible to tell if an enemy is immune to cc state or certain elements, wasting a turn or an ability when doing it
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