3DS Max to Unreal Engine 4 - Lightmap Templates (2019)
Here I describe what Lightmap Templates are, and how they are crucial for lightmapping and to prevent most if not all shadow bleeding caused by not lining up UV Islands to pixels on the UV Grid. This is a very common reason why you still get bleeding even if you follow all tutorials on the subject. Credit goes out to Warren Marshall here on YouTube for having tutorials on Lightmap Templates and how they are used to prevent bleeding. This also works for UDK as well as other Game Engines outside of older ones like UE2.5, UE2, and the like that tend to only use Vertex Lighting. Sorry there is now mouse cursor throughout the video, for some reason AMD ReLive refused to pick it up while recording so some parts may not make sense when i speak because the mouse simply does not show up.
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boostybleep
1 year agoUnreal Engine Game Development - Updating Lighting
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boostybleep
1 year agoUnreal Engine Game Development - Setting Dynamic Material
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Jen Abbott Creates
7 months agoHow to use the environment texture node to light your scene in Blender 3.5
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JSAbbott
3 months agoGobos for Lighting | Unreal Engine 5.3.2 Tutorial
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askadev
8 months agoAsk a Dev | Blueprint Interface Demystified | Unreal Engine Blueprint Tutorial
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NebulousNova
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nextgenvideogametheory
2 years ago $0.01 earnedEverything You Need to Know About Unreal Engine 5 Graphics
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boostybleep
1 year agoUnreal Engine Game Development - Minimap Visible Parts
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Jen Abbott Creates
6 months agoQuick Start Guide for Lights – Getting Started in Unreal Engine 5.3.2 #UE5 #lighting
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Raven Gaming Labs
2 years ago $0.01 earnedGodot 4 Tutorial - Lightmaps For Beginners
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