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3DS Max - Normal, Height, & AO Map Projection Baking Technique
In this tutorial, I show you how to bake a Normal Map and using the Projection Modifier, project the detail of a High Poly Model to a Low Poly Model for use in any game engine, as well as learning to projection map bake Ambient Occlusion Maps and Height Maps to Low Poly objects. I also show you how to utilize an AO and Normal Map at the same time on a Low Poly Model so they look more realistic, while being able to change the intensity of both to fit your needs. These methods to me are the best way and the settings used to do so seem to be the best I've used so far for my workflows. This was all done using 3Ds Max 2016 and recorded with OBS Studio with some new Mic Filters to hopefully level out my audio and make it more clear to the ears. Enjoy, and thank you for watching!
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