Premium Only Content
3DS Max - Normal, Height, & AO Map Projection Baking Technique
In this tutorial, I show you how to bake a Normal Map and using the Projection Modifier, project the detail of a High Poly Model to a Low Poly Model for use in any game engine, as well as learning to projection map bake Ambient Occlusion Maps and Height Maps to Low Poly objects. I also show you how to utilize an AO and Normal Map at the same time on a Low Poly Model so they look more realistic, while being able to change the intensity of both to fit your needs. These methods to me are the best way and the settings used to do so seem to be the best I've used so far for my workflows. This was all done using 3Ds Max 2016 and recorded with OBS Studio with some new Mic Filters to hopefully level out my audio and make it more clear to the ears. Enjoy, and thank you for watching!
-
16:48
MetatronGaming
5 days agoI bought a 1998 Vintage Computer and turned it on after 27 years!
3.87K7 -
LIVE
This is the Ray Gaming
1 hour agoHappy Black Fri-RAY | Rumble Premium Creator
143 watching -
1:03:47
The Mike Schwartz Show
14 hours agoTHE MIKE SCHWARTZ SHOW with DR. MICHAEL J SCHWARTZ 11-28-2025
12.5K4 -
7:02
DEADBUGsays
5 hours agoThe Murder of Kathy Halle | Solved #19
7.43K2 -
56:09
A Cigar Hustlers Podcast Every Day
6 hours agoCigar Hustlers Podcast Every Week Day "Holiday Travel, Black Friday"
11.6K -
24:56
Jasmin Laine
19 hours agoOttawa Uses CHILDREN to Push Censorship—Carney Tears Up His Own Climate Agenda
39.8K44 -
12:45
MudandMunitions
18 hours agoSupercharged Silverado Trail Boss Lifted 35s & Steelcraft Bumper
27.5K7 -
8:25
Hollywood Exposed
15 hours agoRob Schneider DESTROYS De Niro After His Anti-Trump Meltdown
25.4K69 -
1:43
GreenMan Studio
17 hours agoWEAK MEN W/Greenman Reports
28.4K9 -
2:05:28
BEK TV
2 days agoTrent Loos in the Morning - 11/28/2025
19.9K