Plugging MV #19 Displaying Speech Balloons Over Characters | The BIG Red Button
Discord Invite: https://discord.gg/hVVdm5Z
'Plugging MV' is a series where I showcase interesting (community-made) plugins for RPG Maker MV, as I discover them myself, while going through a list of 4000+ plugins.
#RPGMaker #Plugin #Cutscene
PLUGIN:
MessageWindowPopup.js
This plugins allows us to display a message window, right above a character that's speaking it. (Also called a 'speech balloon'.)
Programmer: Triacontane
Tested on Version: 1.5.1
DOWNLOAD LINKS:
https://github.com/triacontane/RPGMakerMV/blob/master/MessageWindowPopup.js
(Right click on 'Raw' and select "Save link as...")
HOW TO:
Use the following plugin command before a 'show text' command:
MWP_VALID Event
Here, 'Event' refers to the event/character over whom you want the message box to appear.
It's value could be:
-1 for 'player'
-2, -3, -4 for 'followers'
0 for 'this event'
1 for 'event ID one'
2 for 'event ID two'
and so forth.
If you want the message box to appear above event with ID 2, then the plugin command becomes;
MWP_VALID 2
If you want to turn the plugin off, and use the usual text-display system, type:
MWP_INVALID
If you want to change the window skin of the speech balloon, then use:
MWP_SETTING SKIN Name
Here, 'Name' is the name of the window skin in img/system
Examples:
MWP_SETTING SKIN Window1
MWP_SETTING SKIN Win_dark
(Note: If you are changing skin immediately before displaying a 'show text'. Give a 5 frame wait command in between, or it won't show correctly.)
If you want to change if the speech balloon appears above or below the character, you can use the following plugin commands:
MWP_SETTING POS_LOWER
MWP_SETTING POS_UPPER
MWP_SETTING POS_AUTO
If you want the speech balloon to display while shaking a little, use the following text-code in the show-text:
\sh[n]
Here, 'n' refers to 'shake power', with value probably from 1 to 9.
Example:
\sh[5]
(Lots more plugin commands and parameters available in this plugin. Go explore!)
SOME APPLICATIONS:
1- This plugin makes it easier to show who's speaking, by displaying the dialogue box right above them. (Eliminates the need for things like faceart or name to specify who exactly is speaking the dialogue on the map.)
2- Easily show inanimate objects speak.
3- Keeps player focus in the center of the screen, where most of the action & cutscene is happening. (Instead of having them stare at the bottom, where the text usually is.)
4- Make the display of your dialogue stand out, since the plugin offers A LOT of customizations.
Spreadsheet Link:
https://docs.google.com/spreadsheets/d/1w2Zy5Gbp47ObutYiv7cU6DV82LK3reAncxM0weKR04Q/edit?usp=sharing
BGM Used in Video: by MusMus Music Library
http://musmus.main.jp/english.html
YouTube Playlist:
https://www.youtube.com/playlist?list=PLalOiJrVKsOc_2PXrkigg3EpL3pvcljQO
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