🎮 UE4/UE5 Multiplayer - Part 3: Network Relevancy

4 years ago
28

📹 Part 3 of our replication tutorial series covers a very important concept that makes massive-world multiplayer games possible - Network Relevancy. We learn how Unreal Engine handles Replication by using Network Relevancy to determine whether the actor should be replicated to a client or not.

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➖ ➖ ➖ ➖ ➖ ❗ WATCH NEXT ❗ ➖ ➖ ➖ ➖ ➖
⏪ Part 1: What Is Replication? - https://youtu.be/TEojA3VBXG8
⏪ Part 2: Game Instances - https://youtu.be/whow14uFWtw
⏩ Part 4: Multicast & RepNotify - https://youtu.be/KsORRtBOJYc

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➖ ➖ ➖ ➖ ➖ 📃 DOCS & RESOURCES 📃 ➖ ➖ ➖ ➖ ➖
🔗 Network Relevancy & Priority: https://docs.unrealengine.com/en-US/Gameplay/Networking/Actors/Relevancy/index.html

🔗 GitHub UE4 Resources: https://github.com/brynertoma/UE4-Resources

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Portions of the materials used are trademarks and/or copyrighted works of Epic Games, Inc. All rights reserved by Epic. This material is not official and is not endorsed by Epic.

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