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Do you believe in hauntings? (horror music)
https://whitewolf.fandom.com/wiki/Ghost_(CofD)
All ghosts are bound to one or more anchors: places, objects or even people with whom the ghost has a strong emotional connection. Ghosts are unable to move far from their anchors, and will act to protect them at all costs, for without them they cease to exist. Should a ghost linger because of unfinished business, it will disappear if that business is concluded. It is almost impossible to destroy a ghost except by destroying its anchors, though they may sometimes be exorcised, and certain rites known as abjurations may keep them at bay for short periods.
Powers and abilities:
Ghosts do not really possess normal skills or attributes (unless they possess a mortal body), though as mentioned above they may mimic such things. Unlike spirits, ghosts possess a human sense of morality, along with virtues and vices. While initially as moral as they were in life, ghosts degenerate over time and can never regain the compassion they lose (potentially more evidence that they are not truly souls).
Ghosts may also possess Numina, supernatural powers that allow them to manifest a variety of horrifying effects. Like spirits, they channel essence, the raw spiritual energy of the Shadow and Twilight, to create these effects. They draw essence from their anchors and from the memories of the living.
Ghosts are naturally able to manifest themselves in the Material Realm, though they find this (and the use of Numina) easier in places associated with strong emotions, like graveyards, churches and old buildings, and when near their anchors. It is harder to manifest in the presence of large numbers of mortals. While they may make themselves visible at will once manifested, they possess no voice or true physical form and must use Numina to make sound or interact with physical objects.
Those ghosts of great age and passion who spend extended amounts of time in the Underworld and lose most of their anchors have the potential to become powerful ghost-spirit hybrids known as geists. A few (as revealed in Mummy: The Curse) also develop the Lucid Dead Numen, causing them to regain most of their living personality, a normal attribute spread, and the ability to gain morality again, though it is still difficult for the incredibly old (i.e., over a century) to avoid degeneration.
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