Simulating 2D animation in 3D [Blender]

4 years ago
23

An experiment in which I try to simulate 2D animation using a camera moving across the city in 3D space, and also one with sound if you watch the ending at half speed.
I've applied the Eeevee comic shader to most (or some!) of the buildings to look like they are printed, like comics.

Characters are Greenflame, Cora and Phil from a grease pencil based, 2D animated cartoon idea I'm toying with. They're base Makehuman meshes with some community textures.
The city is a very heavily modified import from blender-osm base mesh.

I always explain more at http://thefan.uk
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(Music: Meavy Boy - Everybody Is Happy Here)

- Free Eeevee Comic Shader by Paul Caggegi: - https://gumroad.com/l/JWdjJ

Makehuman Community: http://www.makehumancommunity.org/
Standard install with the community library and Blender addons installed.

Glasses and headphones are from BlendSwap, and were one separate object, but I've given the headphones to Cora, and the Glasses to Phil:
https://www.blendswap.com/blend/5887

blender-osm addon by prokitektura:
https://gumroad.com/l/blender-osm

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"Importing Terrain data [osm2world / blender-osm / Blender-GIS]"
https://www.youtube.com/watch?v=nrvUgvLJOz4
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