Tiberian Dawn Redux (Mod) Superweapons Showcase

1 year ago
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A showcase of the Superweapons in the Tiberian Dawn Redux mod for C&C Generals Zero Hour. To qualify as a superweapon It must be VERY destructive either doing a lot of damage and/or otherwise disrupting the enemy as it does damage, or be a buildable weapon structure meant to be used/launched at the enemy base. Sadly since there aren't many support powers in the Tiberium Dawn Redux mod for C&C Generals Zero Hour so this video is working with a small bag of content and the buildable superweapons and air strike support powers are shared by the GDI and it's subfaction Task Force Talon and NOD and it's subfaction Black Hand. Due to the fact the 2 Airstrike powers are the only support powers in the game capable of sizable damage (apart from the Nuclear Missile and Ion Cannon superweapons), they are included even though their damage would not normally make them qualify. Re-creating the original command and conquer on the C&C Generals engine is a impressive task and the mod came out awesome.

The mod can be found on ModDB, look it up

If you like video game mod gameplay, check out my YouTube Channel and Facebook page.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip

The list of Tiberium Dawn Redux superweapons (in Alphabetical order of attack name) where their respective superweapons will be.

0:00: GDI A-10 Warthog Air Strike
0:18: GDI/Task Force Talon Ion Cannon
0:37: Nod/Black Hand Nuclear Missile
1:13: Nod Stealth Bomber Air Strike

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