More Scorpion SRV Missions and Fleet Carrier Interiors // Elite Dangerous Odyssey

2 years ago
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Base Attacks in Elite Dangerous Odyssey with the scorpion SRV and a look inside fleet carriers
Unsuspecting Base attack in Colonia

Vodel's Scorpion SRV released on December 9, 3307, becoming the corporation's first new SRV model in many years. Its development began in 3305 shortly after Core Dynamics' acquisition of Vodel, which gave the latter's engineering teams an infusion of funds. The SRV's designers built it specifically for combat operations and troop support.[1]

The Scorpion is a Multicrew-capable combat SRV that is compatible with the Planetary Vehicle Hangar. Its increased firepower, armour, and shielding compared to the Scarab allows it to more readily confront Skimmers or On Foot personnel, and the addition of a second seat means it can hold both a driver and a gunner, although the driver can still assume control of the weapons if they are alone. The Scorpion's armament consists of two weapons: the Surge Repeater, a rapid-fire weapon that increases its fire rate and accuracy the longer it is fired, and the Aculeus Launcher, a missile launcher with both dumbfire and lock-on modes.[2]

The enhanced combat capabilities of the Scorpion come at a cost: the Scorpion has half the cargo space of the Scarab, reduced speed and acceleration, and lacks the Scarab's Wave Scanner and booster jets. The SRV also can only be purchased from ports with a Military economy
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About Elite Dangerous
Elite: Dangerous or Elite 4 is a space adventure, trading, and combat simulation video game developed and published by Frontier Developments played on PC, Mac and Xbox one and is the fourth release in the Elite video game series Piloting a spaceship, the player explores a realistic 1:1 scale open world galaxy based on the real Milky Way, with the gameplay being open-ended. The game is the first in the series to attempt to feature massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining single player options. It is the sequel to Frontier: First Encounters, the third game in the Elite series, released in 1995. Re conceptualized by David Braben. Starting a few years back as the Elite dangerous Kickstarter campaign a strong community has now grown around the Elite universe.

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