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			Maximo vs Army of Zin (PS2) Gameplay Sample
Outside of playing this for a montage I made, this is the most I have played of Army of Zin. I played pretty far into the original Maximo, but never beat it fully. I am playing on Normal difficulty instead of hard, and I can see they went with a more accessible (see easier) game than the original Maximo.
The fist game being an homage to Ghouls 'n Ghosts/Ghosts 'n Goblins, was purposely stupid hard, yet, still compelling, and well designed. I remember the original Maximo getting a lot more coverage than Army of Zin, but the first Maximo was released early enough in the PS2's lifecycle to get more coverage, whereas, by 2003, when Army of Zin hit, there were so many more games on the market, across three systems to cover, so it didn't get nearly the attention of the first one.
Thery made some refinements that make the game easier (like the ability to grab ledges), and from the first two levels, it seems the game eases you into it's difficulty whereas the original wanted to kill you right from the get go.
I'm willing to bet that fans of the original might not like the changes to make AoZ easier than the original, but for playability, and easy of access, it tops the original. It is easier to get into for new players. I loved the original, and Army of Zin seems worthwhile to play as well, even if it doesn't fully feel like a sequel.
I guess you can say the design is more fleshed out, whereas the original was brutally hard, and had less explration, and was more action oriented, and not as focused on exploring. So the first one is great, but rough, the second one is different, but more fleshed out. At least from what I have played of it. I could be wrong as I have only played the first two levels so far.
#MaximovsArmyofZin #PS2 #Gameplay
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