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How to play Monopoly Avengers (2014)
Learn the rules to the board game Monopoly Avengers (2014) quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Monopoly, check out this video: https://youtu.be/IPYH4dnhdHg
Don't own the game? Buy it here: https://link.triplesgames.com/MonopolyAvengers2014
RULES:
The rules are the same as regular monopoly except for these changes. The object of the game is to have the most power once all the villains have been defeated. Each player takes their token, along with the matching superpower card and location markers. Money is replaced by Power. The Villains and Shield decks replace the chance and community chest decks. Some cards must be used immediately when drawn while others you can save to use later.
On your turn, only roll the 2 numbered dice then move. The hero die is used when certain cards call for it to indicate which hero is affected. If you roll the same symbol more than once for the same card, then that hero is only affected 1 time. Each player has a superpower they can use at any time as indicated on their card. Once you use your superpower, flip it over. Whenever you land on or pass go, flip your superpower card faceup; you may now use it again.
Properties are called villain-controlled spaces. When you land on one, you must pay the power cost in the top left to the bank and place one of your markers on it, this is considered defeating the villain. This is not optional, if you have the power to do it, you must. If you don’t have enough power to save a space from a villain, roll the hero die to determine which player will help you. Do not move that player, instead they pay and place a token on that space, if they don’t have enough, roll again until you find a player who does.
When a marker is covering the villain, it is now called a hero saved space. When you land on one, pay the player whose token is on the space the amount in the bottom right. If you don’t have enough, pay what you do have then stop. The bank does not pay the rest. If you have a colored set, then the payment is doubled.
To get out of jail, pay 50 power at the start of your next turn then roll and move as normal. Once the last villian location has been saved, then the game ends. Each player receives 100 power for each token they have on the board. The player with the most power, wins!
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