Getting Started | Godot 2D Skeletal Animation with Dragonbones
Godot Dragonbones is a custom Godot engine build with the godot_dragonbones module that I am maintaining and distributing. It provides full-featured, 2D Skeletal animation support for the DragonBones API; a free, open source alternative to Spine: 2D Skeletal Animation.
GET GODOT DRAGONBONES HERE:
http://godotdragonbones.com
In this quick tutorial I show you how to use Dragonbones Pro to easily create detailed Godot 2D Skeletal animations for your Godot projects.
Everything involved is under the MIT license therefore you can use it however you see fit, including commercial projects.
I've heard that this is compatible with Blender COATools. If anyone is interested in testing and providing guides for this, please get in touch.
Text guide:
https://www.godotdragonbones.com/gettingstarted
Source code for video can be found here:
https://github.com/mauville-technologies/godot_dragonbones_tutorial
Godot-Dragonbones module included with this build of engine:
https://github.com/mauville-technologies/godot-dragonbones
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If you're interested in using this in your projects but would like more guidance, leave a comment letting me know what you'd like me to explain next.
Quickest way to get a hold of me is to join my discord here:
https://discord.gg/bXMkFsg
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