Fallout 2 Playthrough (Mostly Blind) - Part 46

1 year ago
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Infiltrating Navarro, releasing a talking deathclaw, and repairing K-9.

Timestamps for you:
- 00:34 - Traveling to Navarro.
- 01:02 - Being approached by a guy in robes.
- 01:37 - The fight soon starts. I thought at first that the guy had warned everyone inside the base.
- 03:41 - Finding a ladder to the underground.
- 06:04 - Figuring out where the elevator leads to.
- 09:48 - The Drill Sargeant kicks me out of the area. LOL.
- 10:27 - Entering the underground area again.
- 11:01 - Taking the elevator.
- 11:34 - Searching the hanger. I overlooked the Extended Lockpick Set at first.
- 11:43 - Finding a copy of Guns and Bullets on the locker in the middle. There was also a Dean's Electronics on the workbench right next to it.
- 12:01 - Finding ammo in the workbench on the left. There was a soldier in front of the locker, so I didn't get close to it at first.
- 12:40 - Searching the building on the east/northeast side of the base. There was also another guy in front of a locker.
- 13:53 - Using the elevator in the south/southeast building to see where it goes. There was a guard right next to a generator, plus two scientists.
- 16:20 - Returning to the northeast building to loot the workbench not being guarded by the soldier. Found a Super Sledge (i guess), a Big Book of Science, an Electronics Lockpick Mmk 2, and a Wrench
- 16:30 - As I suspected, the soldier doesn't like people trying to open the locker.
- 17:25 - The guy in the hangar doesn't like people opening the other locker either.
- 18:49 - Checking the cafeteria and kitchen.
- 19:03 - The cook thinks I'm a recruit and tells me where I can find an Advanced Power Armor.
- 19:56 - Using the elevator near the kitchen. I return to the underground area.
- 20:21 - Entering the supply room. Lots of things in the lockers.
- 20:24 - Plasma Rifle
- 20:31 - Grenades and explosives.
- 20:36 - One of those memory modules.
- 20:43 - Ammo, Buffout, and shotgun.
- 20:55 - The Advanced Power Armor.
- 21:08 - Reading some book I collected.
- 21:37 - I had to free some inventory space temporarily to take the power armor.
- 22:36 - Now I can carry more stuff. Yay!
- 24:06 - Talking to guard near the door to the Commander's room.
- 25:06 - Talking to Dr. Schreber in his lab.
- 25:55 - Asking why the room is soundproof.
- 26:07 - Asking about the deathclaw. Scherber knows about the intelligent deathclaws.
- 27:44 - Asking about the dog (K-9)
- 29:19 - Looting the armory.
- 30:18 - I waited one hour to enter the Commander's room, pretending to clean the place.
- 31:20 - Inspecting his room.
- 32:52 - Watch as I fail to lockpick the locker.
- 36:14 - I gave up. LOL.
- 36:43 - Entering the mainframe/main computer room and talking with the Enclave Technician.
- 36:54 - Asking him to use the computer. The password is Snookie.
- 37:39 - Accessing the computer.
- 37:43 - Checking where the vertibird plan is. Also, where the Enclave base is and how to get there.
- 40:28 - Meeting "Snookie."
- 41:37 - Bye, Dr. Schreber.
- 41:56 - Taking the blue pass key on the desk.
- 42:36 - Talking with K-9. He needs to be repaired.
- 43:34 - Entering the room with the deathclaw.
- 44:05 - Meeting Xarn. Congratulations, you are free now.
- 44:39 - Opening the back door to the airshaft and walking with him outside.
- 45:56 - Returning to the underground, I take the elevator to the ground level.
- 46:32 - Talking to the mechanic so I can open the locker and take the K-9 Motivator.
- 48:27 - Repairing K-9.

I will find a way to retrieve the vertibird blueprints in the next episode.

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