🔴 Elden Ring Live: Daggers-Only Challenge Part 02b (Fia's Ending / All Remembrances)
Elden Ring Live Stream Playthrough Challenge: DAGGERS ONLY - Part 02b
My area lost power near the end of Part 02 and I recorded this part 02b offline after power was restored.
Elden Ring Live Stream Video Timestamps:
0:00 Intro
1:38 Weeping Peninsula Deathbird Boss Fight - Part 2
11:00 Entering Castle Morne
13:20 Outro
My new live streams of Elden Ring gameplay take place Monday through Friday (and sometimes on Saturdays).
Be sure you click the following link now to subscribe and never miss a new video or Elden Ring live stream: https://www.youtube.com/channel/UCR_6t4BtMrqyCw2c1vIX27Q?sub_confirmation=1
This Elden Ring live stream series features a full play through of Elden Ring using nothing but dagger weapons. A shield is allowed only for parrying, and the Serpent-Hunter Great Spear will be used when fighting Rykard. There will be no co-op, no spirit summons, no incantations, and no sorceries. Craftable items are allowed but will be used minimally.
We will be completing Fia's questline in full and will see Fia's ending upon completing this playthrough.
Follow me on Twitter: https://twitter.com/thecraigstream
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The Golden Order has been broken. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
In the Lands Between ruled by Queen Marika the Eternal, the Elden Ring, the source of the Erdtree, has been shattered.
Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will.
And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring and become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective with gameplay focusing on combat and exploration; it features elements similar to those found in other games developed by FromSoftware, such as the Souls series, Bloodborne, and Sekiro: Shadows Die Twice.
Combat in Elden Ring relies heavily on character-building elements found in previous Souls games and related intellectual properties, such as calculated and close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring introduces mounted combat and a stealth system, the latter being a core gameplay element from Sekiro; these features are expected to encourage players in strategizing their combat approach with each unique enemy they encounter. The game makes use of a player character stamina bar after being absent from Sekiro, although its overall influence over combat was reduced compared to previous FromSoftware games that utilized it. Unlike in Sekiro, resurrection mechanics after in-game death are not available; however, some elements were added to ensure players' progression within the game.
Miyazaki stated that the customization in Elden Ring would be richer, as players are able to discover different skills through their exploration of the map instead of unlocking skill trees as in Sekiro and differing from the pre-fixed weapon skills of FromSoftware's previous games. These skills are interchangeable with a large variety of weapons which, alongside equipment, magic abilities, and items players can craft using materials found within the world, can be used to customize the player character.[4][6] The game also features summoning mechanics, where players can summon a large variety of collectible spirits hidden throughout the game's world map, including previously defeated enemies, as allies to assist them in battle. Similar to the Souls series, the game's multiplayer allows other players to be summoned for cooperative play.
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