🎮 UE4/UE5 Multiplayer - Part 1: What Is Replication?
❗ DISCLAIMER: Re-uploaded due to the original video being somehow *magically* deleted (I didn't do it..) 😭
👋 Welcome to the Replication Series! This series covers how Unreal Engine handles Replication from the ground up starting with what replication is and how Unreal's Client-Server model works and then moves on into more advanced topics.
📹 In this video we learn what replication is and how the server and client communicate with each other. We also look at how sprinting would be implemented in theory and then in the next video, we actually implement it using Unreal Engine.
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➖ ➖ ➖ ➖ ➖ ❗ Watch Next ❗ ➖ ➖ ➖ ➖ ➖
⏩ Part 2: Game Instances - https://youtu.be/whow14uFWtw
⏩ Part 3: Network Relevancy - https://youtu.be/DsjF87NSdvo
⏩ Part 4: Multicast & RepNotify - https://youtu.be/KsORRtBOJYc
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🔗 GitHub Project Files - https://github.com/brynertoma/UE4-Resources
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Portions of the materials used are trademarks and/or copyrighted works of Epic Games, Inc. All rights reserved by Epic. This material is not official and is not endorsed by Epic.
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