Plugging MV #51 Playtest like a Pro! In RPG Maker MV

3 years ago
12

Discord Invite: https://discord.gg/hVVdm5Z
'Plugging MV' is a series where I showcase interesting (community-made) plugins for RPG Maker MV, as I discover them myself, while going through a list of 4000+ plugins.
#RPGMaker​ #Plugin​ #Cutscene​

--- Plugging MV #51

Showcased Plugins: (with extra ones, that I did not show in the video)

1. MPI_EventTimeLine.js (Create a timeline of events with F12)
https://makonet.sakura.ne.jp/rpg_tkool/Old/contents/MPI_EventTimeLine.js

2. Mano_PictureUsage.js (Press 'P' key to check which pictures you're using)
https://raw.githubusercontent.com/Sigureya/RPGmakerMV/master/Mano_PictureUsage.js

3. Trb_VisualizationPassable.js (Visualize collisions, and press ctrl to turn on/off)
https://plugin.fungamemake.com/archives/11502

4. MpiEventForTestUseOnly.js (Mark some events so they only appear while test playing. And don't appear after deployement.)
https://makonet.sakura.ne.jp/rpg_tkool/Old/contents/MpiEventForTestUseOnly.js

5. SetupOptionCustomize.js (With this, we can have the FPS show automatically, and turn off all sounds during test play)
https://github.com/triacontane/RPGMakerMV/blob/master/SetupOptionCustomize.js

6. DK_Show_Invisible_Objects_On_Map.js (Hold Ctrl key to show all hidden events on the map.)
https://raw.githubusercontent.com/DKPlugins/RPG-Maker-MV/master/DK_Show_Invisible_Objects_On_Map.js

7. NE_VisualMoveRoute.js (Press 'TAB' key to open the visual move route editor.)
https://nebula-games.itch.io/visual-move-route

8. KMS_DebugUtil.js (Press F9 key to bring up the menu.)
http://ytomy.sakura.ne.jp/tkool/rpgtech/tech_mv/develop/debug_util.html

9. DebugWindowShortCut.js (Adds shortcuts to the switch and variable debug menu.)
https://kido0617.github.io/rpgmaker/2018-07-04-debug-shortcut/

10. MPI_ValueMonitor.js (Press shift + F9 )
https://makonet.sakura.ne.jp/rpg_tkool/Old/contents/MPI_ValueMonitor.js

11. plugin_list.js (with this turned on, run your game in playtest. And a file will be created in 'debug' folder, with a list of all the plugins you're using.)
https://raw.githubusercontent.com/Sigureya/RPGmakerMV/master/plugin_list.js

You can find the download link for all these plugins in this spreadsheet:
https://docs.google.com/spreadsheets/d/1w2Zy5Gbp47ObutYiv7cU6DV82LK3reAncxM0weKR04Q/edit?usp=sharing

WARNING: The 'Transfer' feature in KMS_DebugUtil.js does not work with MPI_ValueMonitor.js & DebugWindowShortCut.js turned ON. (I showcased it in the video by video editing it in.)

WARNING NO. 2: Some of these plugin may cause performance and save/load issues, while they are turned on. So it is recommended to turn ON only those you need for normal playtesting. And use them all only during final playtest sessions (right before deploying to publish).
And definitely turn these off before deploying!

WARNING NO. 3: Use these properly to fix all the bugs in your game!

------ BGM Used: ' 水葬花' by Wato Fujisaki
https://booth.pm/en/items/2738149

------ Watch the YouTube Playlist for the Whole Plugging MV Series:
https://www.youtube.com/playlist?list...​

------ Patreon page for those who'd like to financially support: https://www.patreon.com/SigmaSuccour​

------ Check out my website and follow my game's devlog there:
https://sigmasuccour.wixsite.com/games​

------ And Play Through The Games I've Made:
https://sigmasuccour.itch.io/​

Thank you for watching the video, and for reading the description.
Be sure to comment your thoughts and ideas, and subscribe to this channel. (b ̄▽ ̄)b

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