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How to Play Saboteur
Learn the rules to the card game Saboteur quickly and concisely - This visually rich video has no distractions, just the rules.
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RULES:
The object of the game is to get as much gold as possible. There are two teams: The Gold Diggers, and The Saboteurs. The Gold Diggers’ objective is to work together to build their tunnel in search of the treasure. The objective of the Saboteurs is to try to place obstacles and prevent the Gold Diggers from achieving their goal. All identities are hidden, so it is up to you to try and figure out who is on your team.
Separate the cards into path, action, nugget, and dwarf cards. Based on how many players are in the game, shuffle the correct identity cards and deal 1 to each player. From 1 saboteur and 3 gold-diggers for 3 players, all the way up to using all dwarf cards for 10 players. The remaining card is put aside, face down, until the end of the round.
Among the 44 path cards there is one double sided start card, showing a ladder, and three goal cards. One of the goal cards shows the treasure, the other two merely a stone. Place the start card face up on the table, then shuffle the goal cards and put them face down on the table 7 card spaces away from the start card, and one card space between each goal.
Put the remaining path cards and all action cards into one deck, shuffle and deal out 4 to 6 cards to each player depending on how many players there are.
Put the remaining cards next to the goal cards within easy reach, as a deck. Shuffle the gold nugget cards and put them next to the leftover dwarf card as a face down deck. Youngest player begins, and play goes clockwise. On his turn, a player must first play a card in one of three ways: Either add a path card to the maze, put down an action card in front of a player, or pass, discarding one card face down on the discard pile. The player then draws a card and ends his turn.
When the draw deck is used up, players do not draw anymore cards, and play continues until everyone has either played and/or discarded all their cards.
To play a path card, it must always be put next to a path card that is already on the table. Path cards are placed starting from the start card and placing towards the goal cards. The paths on all sides of the card must fit those already in play. A path card may never be played crosswise. The gold-diggers must establish an uninterrupted path from the start card to their goal card.
Action cards are played by putting them face-up in front of any player. There are 4 types of action cards.
Red Broken tool cards prevent a player from placing down path cards as long as the card is in front of them. A maximum of 3 broken tool cards may be in front of a particular player, but only one card of each type.
Green Repair cards remove a broken tool card from in front of a player. However, the repair card must specifically match the broken tool, and if a repair card shows two tools, it can be used to repair either type of tool, but not both. Discard both cards face down. Players may remove cards from other players if they choose
The rock fall card is used to remove a path card of choice from the maze, excluding the start and goal cards.
The map card allows a player to secretly look at one of the three goal cards. Once the player looks at the goal card, he then puts the card back facedown and discards the map card face down. This player can now choose to share the information, keep it to himself, or lie about it.
The final option is to pass, placing a card from your hand face down on the discard pile without showing it to the other players...
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