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Trends in Gaming: Influence of Subscriptions on Gaming
Welcome to the Ohms Lounge podcast! episode 10. Today we have OHMS and thelonesalesman discussing how Game subscriptions have effected the video game market and what what it means for upcoming developers.
Here we look into some of the benefits it brings for both devs and gamers in contrast to other strategies such as the free-to-play model, crowd funded method, and private funding/ buyouts.
Lastly we make comment on unique vision of independent creators and how it can be maintained through this method or lost from publisher/ producer involvement.
@ohmsdev is looking for indie devs to help collaborate and ask questions with. Specifically expats or expats in Japan however all are welcome. Find him here on twitter
Find us on our socials to ask questions and we will follow up with them in our next episode:
Hosts:
OHMS and thelonesalesman
Editor:
thelonesalesman
Music:
Intro
bollywood robot - Garret La Barge
Outro
Without You- Zayy
https://soundcloud.com/prodzayy
References
Games Subscriptions: Is the "Netflix of Games" Inevitable and What Does It Mean for Developers?
New Playstation Plus model
https://www.kickstarter.com/projects/warchief/auroboros
Auroboros: Coils of the Serpent
https://twitter.com/simoncarless/status/1389297530341519362
EGS Free Games LTD 2019
https://www.xbox.com/en-US/xbox-game-pass/cloud-gaming#join
Xbox Gamepass
0:00 Intro
0:40 Talking about GDC. Are Game Subscriptions the "Netflix of Games"
5:25 Pros and cons of Game subscrip tions
8:00 Epic Games strategy. Buy now Profit Later. Talking about Hyperlight Drifter
10:00 The Parrallel of Indie Film Directors and Indie Devs and their unique Vision.
13:00 Game Subscription services available Now
19:35 The Value of 3D artists and rigging for gaming and animation
22:00 The Free to Play Strategy/ How gaming content is marketed
29:00 Reselling games on Mobile / other Mobile gaming strategies / Kick starter games
33:00 Unique Crowd funded games like Auraboros and Cereal killaz
38:00 Commercial / Entertainment sector benefits with Game Subscription models / Unqiue vision lost with publisher/ producer involvement /NDAs and how DEVs get trapped
43:00 Closing thoughts on Subscription model/ Free to play model for gamers and devs. / Ohms theory for Heavy Metal Magazines
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