How to play Monopoly Animal Crossing

2 years ago
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Learn the rules to the board game Monopoly Animal Crossing quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Monopoly, check out this video: https://youtu.be/IPYH4dnhdHg

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RULES:
The rules are the same as regular monopoly except for these changes. The object of the game is to have the most nook miles. Instead of cash, bells are used. A single bell is worth 1 money and a bag is worth 5. At the start of the game, give each player 10 bells. Shuffle the change cards and place them here. Shuffle the decoration cards and place them here. Flip over the top three decoration cards and place them here. Shuffle the nook miles cards and place them here. Separate the resource chips by type and color and place them resource side up next to the board space that matches. Place the 4 skill cards by GO. Give each player 10 player markers that match their token.

On your turn roll both dice and move your piece according to the numbered die and perform the action from the space you landed on. Properties are called islands which you discover. If you land on an undiscovered island, place one of your player tokens on that space and collect 1 matching resource from that island and place it in front of you. You are allowed to look underneath the resource and see how many bells it is worth. If you land on an island that another player discovered, then you each collect 1 resource from that island. If there is only 1 resource left, then you, as the player visiting the island, get to take it. If you land on an island that you discovered, then you take 2 resources from that island. If there are no more resources left for that island, then you collect nothing.

After moving and performing actions, you then you can sell any number resources you have, of the type you rolled on the other die, to the bank. Collect the number of bells on the back of the resource and place the resource back in the pile by the matching-colored island. The leaf is a wild that allows you to sell any single type of resource of your choice. You don’t have to sell anything if you don’t want to. You can buy, sell, or trade resources with other players at any time. After that your turn ends and the next player goes.

The first time you land on or pass go, pick one of the skill cards available and place it in front of you. You know have that ability and can use it as indicated. You may only have 1 skill card and you may not trade them. Throughout the game when you land on or pass go, you get to shop at Nook’s Cranny. First follow the rules of the space you landed on. Then you may, if you want, purchase any number of the decorations in the center of the board for the price listed on the card. Place all purchased decorations in front of you. When you purchase a decoration, do not immediately flip a new one to replace it. Only once your turn ends, or if no more decorations are available, do you flip over new decorations to fill the empty spaces. Then your turn ends.

Chance cards must be completed immediately then returned to the bottom of the deck. If you don’t have enough bells to cover the cost of a chance card, then you can raise money by selling resources to the bank, returning sold resources next to their island space. If you have no more resources to sell, after paying all you have, then you do nothing and your turn ends. You are still in the game.
If you land on the Dodo Airlines, then you may advance forward to any space of your choice before the next dodo airlines space and follow the rules of that space. If you pass go while doing this, then you may shop at nook cranny if you want.

When you land on a nook miles space, take a nook miles card from the top of the deck and place it faceup in front of you. At any point before the game ends, you may pay the requirement on the card to earn nook miles. If you don’t pay before the end of the game then you score nothing for that card, or some will give you negative nook miles.

It costs 5 bells to get out of jail, or you can roll a 6. The first player to purchase their 7th decoration ends their turn and waits for all the other players to reach go. When they do, they must stop and buy decorations. No player may have more than 7 decorations. The game is now over. All the players add up their nook miles from their decorations and nook miles cards and the player with the most nook miles wins.

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