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GURPS Game Aid v0.8.20-22
"Fantastic Dungeon Grappling"
http://www.warehouse23.com/products/fantastic-dungeon-grappling
Users Guide: https://bit.ly/2JaSlQd
Join the Discord server for updates: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
0.8.22
- Updated German/Deutsch translation
- Add dialog to resource tracker editors on actor's sheets to apply a template, edit the tracker, or remove the tracker.
- Bugfix for pi-, pi+, and pi++ damage types.
- Implemented drag-and-drop for OtFs on character sheets onto the macro bar.
- Drag and drop now works for any OTF on character sheet
- Added sanity check on Resource Tracker alias input.
- Added initial Russian/ÑÑÑÑкий translation (thanks to Discord user @Weirdy)!
- Bugfix for multiple damage drag-and-drop.
- OtF damage types are now case-insensitive (e.g., 'Cut' and 'CUT' become 'cut').
- Dropping the damage chat onto a hex with multiple tokens will now prompt the user to select which token to apply it to.
- Support localization of damage abbreviations (e.g., "cut" can be entered as "corte" in Brazilian Portuguese)
- Fixed DR calculation when Armor Divisor less than 1 and location DR is 0.
- Added /fc /frightcheck dialog (Thank you roaoon!)
- Added /rolltable
- Added /ev [OtF] (except PDF, Chat and Modifier)
- Fixed import of unicode characters in names (and elsewhere)
- Fixed damage to resources to allow HP or FP damage to apply to a resource
- Added support for [A:Attack *Costs 1FP]
- Fixed [A:Attack] where skill level includes "*Costs 1FP"
- Added Drag and drop OtF from chat
0.8.21
- Fixed parse bug where roll has no damage type or comment [3d]
- Added German/Deutsch translation
0.8.20
- Fixed description of modifier for Skill OtF
- Fixed GM Send to allow blind rolls
- Fixed OtF coloration on skills
- Support adding Resources as a custom damage type (https://github.com/crnormand/gurps/issues/386)
- Allow the ADD to apply resource damage to the actor's resource tracker (https://github.com/crnormand/gurps/issues/385)
- Changed "User Entered DR" in the ADD to override the hit location DR (so you still get the other benefits of hitting a specific body part).
- Added Control Points (Fantastic Dungeon Grappling: https://gamingballistic.com/product/fantastic-dungeon-grappling-pdf-dfrpg/) as a default Resource Tracker.
- Modified Resource Trackers to optionally _accumulate_ damage, rather than subtracting damage from a resource. Enabled via the 'Damage Tracker' checkbox in the Resource Tracker editor.
- Fixed parsing for damage with extraneous text '1d-1 burn/2 points'
- Added GURPS.executeOTF()
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