CryEngine 5 C# Tutorial - Entity Components 3.1 - Mesh Physics
Games have physics like gravity, player movement, collisions, etc. This CryEngine 5 C# Tutorial video provides way to adding a rigid body property to your game object. Take a walkthrough to the process of going through Blender, Sandbox Editor, and Visual Studio to create your first mesh with physics added on.
Don't forget to check out the other C# CryEngine 5 Videos!!!
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