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(Godot 3.3) New Dragonbones Binaries Released! - 2D Skeletal Animation
Quick update letting you guys know that Godot Dragonbones 3.3.50 binaries have been released at https://GodotDragonbones.com
This is a small update for Dragonbones however Godot 3.3 has a lot of new features that you'll likely want to take advantage of!
Godot Dragonbones is a custom Godot engine build with the godot_dragonbones module that I am maintaining and distributing. It provides full-featured, 2D Skeletal animation support for the DragonBones API; a free, open source alternative to Spine: 2D Skeletal Animation.
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https://cutt.ly/zdCef9v
JOIN OUR DISCORD:
https://discord.gg/bXMkFsg
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GET GODOT DRAGONBONES HERE (Windows, Linux, Mac):
http://godotdragonbones.com
Godot-Dragonbones module included with this build of engine:
https://github.com/mauville-technologies/godot-dragonbones
If you're interested in using this in your projects but would like more guidance, leave a comment letting me know what you'd like me to explain next.
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