D&D 5E Firearms: Do Boomsticks belong in DnD?

3 years ago
101

D&D 5E Firearms: Do Boomsticks belong in DnD? Firearms are not mentioned at all in the Player's Handbook (PHB), and only have a small section in the Dungeon Master's Guide (DMG).

Today, we talk boomsticks and how to implement and balance them! Firearms, like all weapons in the game, need to be tested and tested against each other. Firearms only have a small section in the Dungeon Master's Guide, mentioned briefly in Ebberon: Rising of the Last War with the Artificer, and there is one feat in Tasha's Cauldron of Everything, the Gunner feat.

Firearms, to say the least, are not widely implemented, and therefore, not very balanced! In my game, I have a simple balance to firearms: drop them down one die, or reduce the number of die by one. Not super elegant and not very "interactive," but it is effective.

One thing I've found online that I like, but have yet to try out, is the misfire rules. The short of it is, if you roll a 1, you misfire and roll again to see if your weapon breaks. Besides that, if you miss the enemy's AC by 5 or more, you roll on a misfire table. People seem to like this rule, because it is interactive and seems more random than just straight nerfing weapons.

In my world, I do two things currently: adjust the damage, and not implement all the boomsticks. Automatic rifles and pistols do not fit my world's theme, so I don't use them. Same with futuristic weapons. I use flintlock pistol, musket, revolver, hunting rifle and the shotgun. This gives a good variety, keeps the theme consistent, and keeps the adjustments I need to do to a minimum.

Video Title: D&D 5E Firearms: Do Boomsticks belong in DnD?

#DnD #boomsticks #firearms

Loading 2 comments...