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Write own game engine. Episode [1][Vulkan API] - Resource management. Graphics programming.
4 years ago
3
I write my own engine which is based on Vulkan API.
Techs:
- Boost
- ImGui
- TBB (oneAPI, oneTBB)
- GLFW
- miniaudio
- mimalloc
- Bullet
- fmt (But I will remove it when "format" include will come out)
- Assimp
- Ktx-Software
Platforms:
- Linux
- Windows
I use two standards for models and textures:
- glTF 2.0 it's for models
- ktx it's for images
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