Game Engine Systems - Cross Platform Game Engine Development

3 years ago
49

In this lesson, we bootstrap some game engine systems and provide an entry point to our client applications.

By the end we have a fully functional window system and a functional basic game loop in our game engine.

Next lesson, we'll be adding Vulkan to our project and clearing the window to a colour! (Exciting stuff!)

Repositories:
https://github.com/mauville-technologies/youtube_project/releases/tag/tutorial-02 - client application
https://github.com/mauville-technologies/youtube-engine/tree/tutorial-02 - Engine

Interested in further learning? Checkout these sources!

Game Engine Architecture: https://amzn.to/3yP6A1Z (affiliate)
Game Programming Patterns: https://amzn.to/3c0trxR (affiliate)

The Cherno - Entry Point: https://www.youtube.com/watch?v=meARMOmTLgE

Chapters:

0:00 Intro
1:10 Entry Point
4:00 Main Game Class
9:25 Window System
19:05 Main Game Loop
24:00 Extensible Update Functions
27:10 Customizing the Window
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Godot Dragonbones is a custom Godot engine build with the godot_dragonbones module that I am maintaining and distributing. It provides full-featured, 2D Skeletal animation support for the DragonBones API; a free, open source alternative to Spine: 2D Skeletal Animation.

PLEASE SUBSCRIBE!
https://cutt.ly/zdCef9v

JOIN OUR DISCORD:
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DONATE HERE:
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GET GODOT DRAGONBONES HERE (Windows, Linux, Mac):
http://godotdragonbones.com

Godot-Dragonbones module included with this build of engine:
https://github.com/mauville-technologies/godot-dragonbones

If you're interested in using this in your projects but would like more guidance, leave a comment letting me know what you'd like me to explain next.

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